While the deathclaws don't come near, the Powder Gangers led by Joe Cobb do and have been trying to find a Crimson Caravan trader named Ringo, who sought shelter in Goodsprings after his caravan was attacked on the highway. While Goodsprings survived the recent upheavals and its settlers continue to scratch out an existence among the ruined ranch houses, trouble is keen on finding a way into the town. To make matters worse, most traders simply pushed through toward either Primm or New Vegas, unless they're in dire need of supplies. Signs at the highway, pointing travelers towards Goodsprings, are simply of no use if there's no one to read them. As a result, the town's primary products, namely water, bighorner meat, and skins, have a hard time reaching traders. They caused the town's population to drop to about a dozen after the prison break at the NCR Correctional Facility unleashed the powder gangers on the region, while a deathclaw infestation at the Quarry Junction all but blocked off the Long 15 north.
Beyond supplying water to Republican miner, trappers, and farmers, it was a quiet, small town that saw little activity, until a series of setbacks shut down the Long 15. It was settled shortly before 2281, under a New California Republic grant in order to develop a low-risk mining environment near a reliable source of potable water, the Goodsprings source. Īfter the Great War, Goodsprings was abandoned, but its springs have not dried up. The boom wound down after World War I and the economic crisis that followed, briefly picking up after World War II. More infrastructure followed, including the Goodsprings schoolhouse and Prospector Saloon in 1913 (the latter as Pioneer Saloon). Platted by mining companies from Salt Lake City, Goodsprings boomed, aided by the construction of a railroad between 19.
The small mining settlement was largely tent cabins centered around a mill and a post office before the town was officially established in the early 1900s, during the mining boom across Nevada. Goodsprings source appears only in Fallout: New Vegas.Named after Joseph Good, a rancher whose cattle used the spring at the southeastern foothills of Spring Mountains, Goodsprings history is tied closely to the freshwater spring the town takes its name from and the rich deposits of lead, silver, copper, zinc and gold that were exploited for decades.
The overlook will have several geckos skulking about, a challenge at lower levels. The overlook is the furthest area from Goodsprings, providing an overview of the spring wells and the campsite below. The briefcase doesn't respawn, allowing for safe storage of crafting components for use with the nearby campsites. Afterwards, the marker for this area makes for a good fast travel area, as it spawns the player in front of a wrecked car with a metal briefcase in the trunk. The campsite features three fireplaces that can be used for crafting, a camper with Barton Thorn, who will attempt to con the player into clearing geckos at a nearby ridge, so that he can loot the bodies there, and Sunny Smiles, who will teach the player the basics of crafting.
All water wells provide endless rad-free water. The lower water well is also where the player finds a Goodsprings settler attacked by geckos during Back in the Saddle. There's a fully-repaired shovel leaning against one of the water troughs. There are three - one broken and two functional - on the upper level and one on the lower level. The four water wells are close to Goodsprings. Journeying beyond will result in the game offering a chance at remaking the player's character, marking the end of the tutorial. Together with Goodsprings and the Goodsprings cemetery, the source makes up the tutorial area. The wells that tap into the spring are spread out over a larger area, which can be roughly divided into three areas: The wells, the campsite, and the overlook. Located south-south-east of Goodsprings, the spring provided the town with pure, potable water for centuries and continues to do so as far as 2281.